Show HN: The Zelda timeline to catch up before the Ocarina of Time remake
legendofhyrule.comComments
Instead, I view the games as a combination of re-imaginings and direct sequels. However, the games really are not story-driven enough to care which one is which. Any of the games can be played standalone or in any order, and it doesn't matter.
In my view, the story of these games is mostly a pretext and the real reason is the gameplay. Some of the games lean a bit harder into the story angles, and they really suffer for it (too many cutscenes make those games frustrating to play).
Still, it's fun to try to figure out how the puzzle pieces might fit together even though they came out of different boxes.
That's a very cynical and dare I say Hackernews take. You could also, less cynically, see them as unique pieces of art that have managed to carve a space in a field where, by necessity, a lot of money is needed to create it (AAA games).
Tears of the Kingdom is art. It's a beautiful, simple fairytale told through the medium of a huge open world game and there's something unique in being able to embody that story for so many hours. I haven't played any other Zelda games from the past ~20 years but if they're similarly artful (and by all accounts they are) we don't need to be cynical towards their simplicity or the fact that they're variations on a theme. Pretty much all human art (and business) is, after all.
To the exception of TOTK, I _never_ noticed any link (hehe) between different titles. I know there are some references, but I never catch them.
Even Majora's Mask, which is an official follow up occurring months after Ocarina of Time have a totally different story to tell that don't even try to continue the OoT story and is more just another completely independent story barely in the same universe.
I love the Zelda games, I consider myself a fan. But they are just that : good games. Each of those games do have interesting stories to tell, interesting universes to visit, but the overall "franchise" lore is totally uninteresting.
And honestly I don't think it's something bad, it means each game is free to go where it wants, and every game is free to have an universe as rich as it wants.
I see Zelda totally like I see mario : it's just universe codes, not a real lore. Nobody cares if Mario Galaxy happens before or after Mario 64 or Super Mario World. Zelda is the same for me. And that's cool.
From what I understand - it's because Nintendo famously designs the game and gameplay systems first and then writes a story to match what they built. If the story doesn't work with the setting then...<shrug> - it's still a good game at the end of the day.
Western audiences just love literalism.
Nobody should be discussing the timeline before playing the games. And not from some kind of purity perspective, but just because it's nerd shit that you won't get anything out of until you do. I really enjoy thinking and talking about the timeline, but I'm under no illusion that it's anything more than after-the-fact fanfiction.
I'm a little surprised to hear that Ocarina of Time is getting a remake. I take it it's going to be a Switch 2 exclusive?
In other words : if you have good memories of your experiences with those games, do yourself the favor of playing the other titles, they are equally good.
- Link: The Faces of Evil
- Zelda: The Wand of Gamelon
- Link's Crossbow Training
- the various Hyrule Warriors games
Good luck! :)
(the second one wasn't very good..but the first is a great game and runs even better on Switch 2.)
Idk why we can't enjoy Zelda games for what they are - each game has recurring core cast, similar mythological archetypes & thematic motifs, and similar gameplay, but are all independent of each other. Even the games that are direct sequels to each other are still very independent.